Elemental Sword Demo
Role(s): Programming, UI/UX, Project Management
The Elemental Sword Demo was an demo to show off some of the new features of Version 2 of our Alloy Physical Shader Framework.
For this demo we created a single high detail asset using a workflow that included Maya, 3dcoat, Handplane and Substance Designer. As we’ve been upgrading Alloy, a lot of attention has gone towards figuring out the best streamlined workflows for using physically-based rendering, especially for indie producers on a budget. We’ll be putting out some more videos soon that cover this in more detail, as well as the Unity-side of setting up image effects and other middleware to work in concert with Alloy.
Exhibitions & Publications:
- GPU Technology Conference 2014, San Jose McEnery Convention Center, San Jose, CA (March 2014)