Omnideck Interaction Demo
Role(s): Design, Development, UI/UX, User Testing
I worked with the team at Omnifinity to design and develop this experience for their Omnideck platform This projce was a experimental demo for internal use that explored a range of virtual envornments and object interaction modalities.
The goal of this project was to explore:
- Spatial navigation via walking
- Environmental obstacles and doors
- Stationary object interactions (e.g. buttons and switches)
- Hand-held object intractions (e.g. bow or slingshot) while stationary and while moving.
Elements of this demo were later expanded on in the Temple Demo.
Client: Omnifinity
Exhibitions & Publications:
- The Reef, Los Angeles USA
- Videum, Vaxjo SE