Omnideck Temple Experience
Role(s): Design, Project Managment, Software Architecture/Development, UI/UX, 3D art production, Sound Design, User Testing
I worked with the team at Omnifinity to design and develop an experience for their Omnideck platform which would interactively introduce new users to all the capabilities of the platform by leading them through a mysterous abandoned temple.
As users explored the temple by walking and crawling thorugh a range of virtual environments, they navigated turns, slopes, moving platforms and object interactions. This project was, and continues to be, the most in depth exploration of the omnidieck locomotion system to date.
Exhibitions & Publications:
- The Reef, Los Angeles USA
- Videum, Vaxjo SE